When is the ideal time to hold a retrospective?
A.
Right after iteration planning
B.
Just before iteration planning
C.
At the start of the next release
D.
During the iteration review/demo
Just before iteration planning
An Agile team best ensures product quality through:
A.
The development team’s use of pair programming.
B.
Quality assurance’s daily collaboration with the development team.
C.
More frequent inspection after each iteration
D.
Feedback gathered during iteration retrospectives
More frequent inspection after each iteration
A technique showing Kanban work stages by comparing counted features over a time
interval is called a/an:
A.
Earned value system.
B.
Fully integrated backlog.
C.
Cumulative flow diagram.
D.
Progressive elaboration.
Cumulative flow diagram.
The key elements of a user story in Agile development are:
A.
a written description, the story points estimate, and the planned release.
B.
conversations about the story, a written description, and success criteria about the story.
C.
the story points estimate, conversations about the story, and an agreed priority.
D.
tests to determine when the story is done, a written description, and the planned
release.
conversations about the story, a written description, and success criteria about the story.
The team estimation game method mainly consists of a:
A.
Pile of cards with user, capability, and value to be prioritized by the project team.
B.
Spreadsheet with backlog issues to be prioritized and each to be given a
prioritizationnumber.
C.
White board session where iterations are estimated and related to the project road map.
D.
Brainstorm session where resources are related to prioritized work packages.
Pile of cards with user, capability, and value to be prioritized by the project team.
How is the participatory design process characterized?
A.
A well-planned and well-documented process is documented for each of the iterations in
the project.
B.
Users including project team members participate in the planning process for the project
plan.
C.
End users participate and assist in the design process from the beginning of the project.
D.
A high level brainstorming process is conducted for the project team and the project
sponsor.
End users participate and assist in the design process from the beginning of the project.
When moving to Agile project management, a key factor for the project manager’s success
will be:
A.
shifting from a controlling mindset to a facilitating mindset
B.
directing the work in a more incremental fashion
C.
only assigning tasks for the nextiteration
D.
giving up control and rotating management through the team
shifting from a controlling mindset to a facilitating mindset
The best reason for extreme character personas in writing user stories is to:
A.
Identify errors in product design and testing.
B.
Help identify user stories that would otherwise be missed.
C.
Provide precision to support vague user concepts.
D.
Provide value to the Sprint planning session.
Help identify user stories that would otherwise be missed.
When estimating initial velocity, the team should most likely:
A.
Discuss among the team their expectations of how many story points they can address.
B.
Use a Kanban workflow to identify steps and calculate velocity.
C.
Use velocity of past iterations or make a calculated guess.
D.
Discuss with the customer their expectation for the velocity of producing the product.
Use velocity of past iterations or make a calculated guess.
Who is responsible for determining the business value of each feature?
A.
Product Owner
B.
Steering committee
C.
ScrumMaster
D.
Team
Product Owner
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